- User Manual Info -
MISC IDEAS
- No bots, shed empty
- Standardized tag for object roots that can be used to determine what can be grabbed by mechs, telekenisis, capture pods, etc.
- Rip cord
- Screen windshield wiper
MISC TO-DO:
- Make trusted users a cloudvar
- Make deployable platforms more dynamic
- Bubble shield
- Some kind of teleportation system
- Deployable zipline points
- Display who pulled the lever using notification system when gambling occurs
CLOUD SPAWNING
MODULARITY
- Make head modular
- Figure out dynamic flux anchoring system
DRONE CONTROL
- Toggle for remote menu signaling (just put dynamic impulse target location through a conditional)
ROCKET MODE
BIKE MODE
- Duplicate one of the treads so it isn’t stored at all times?
- Weaponize. Double side belly compartment?
- Reduce vertical aerial dampening somehow
- Head controlled steering
TURRET MODE
- Button input to quickly release hands and swap busters to beam mode
- Some kind of ambient hum sound
MISSILE PODS
- Allow for swarm building before launch
RAILGUN MODE
- Design proper stabilizers
BITBOT MODE
- Allow turning into a tooltip
- Fold up head via panels instead of scaling
POWER CORE
- Display icon on face when power is low
- Increase power depletion rate when using functions
- Add override connection for working on core
- Finish new blender version
JOIN/LEAVE
HANDS
- Shield sounds for colliding and sword hit
- Holding secondary should rotate shields forward
- Launchable thrusters to attach to things and make them fly away
SCREEN
- Add connection prongs to backside
- Add socket ports to head
LEGS
- Prevent weird stretching on activation and landing
EXOSUIT
- Add ability to swap arm control between wearer and pilot
- Rocket to equip
- Finish chest harness
- Adjust hologram visuals to match current form factors
BITBOT
- Turn to face gizmos and wires on deletion
- Dynamic recursive deletion
PERSONAL M.E.C.H.
- Call in (cloudspawn) using remote
- Land as pod, unfold into mech
pull drone into cockpit with claw