- User Manual Info -

Integrated controls

  • Press both grips or B on the keyboard to activate the boot sequence.
  • Double jump to switch between walk and fly.
  • Hold jump while flying to vertically ascend
  • Touch secondary on a desired hand and use trigger strength on the other to extend the wrist on a telescoping strut
  • Touch the lower thumb button without touching the upper thumb button on a desired hand and use trigger strength on the other to spin the hand about the wrist
  • Right hand can be used to high five while the left grip is held. Touch left secondary while doing so to activate suit mode.
  • Hand transformations can be reverted by gripping with that hand
  • All abilities can be reverted with both grips simultaneously unless otherwise stated
  • Emote menu is opened by clicking one touchpad
  • Quick Menu is opened by touching one touchpad and clicking the other
  • Face cameras can be extended by touching the context button while the screen is removed
  • Press both grips while holding jump to force-release from any anchor

Physical Controls

Left antenna button

  • Touch to clear nearby gizmos
  • Touch while holding right trigger to clear items with the “Clearable” tag from Rusty Anchor Space

Right antenna button:

  • Press to equip gravity setter tip in left hand. 
  • Click a surface to align drone gravity with its normal. 
  • Press left secondary to switch to platform deploying mode.
  • Release button to dequip.
  • Touch right side of face screen to show player tracking reticles.
  • Touch left side of face screen to show additional information on the HUD. Eye cameras will also telescope while the face screen is removed.
  • Bitbot can be grabbed and thrown to fly around autonomously. He will follow the targeted user if one is selected. Tap left palm button to open viewport, left grip to close.
  • Face screen and Bitbot’s screen can both be tapped

Hologram Menu

Touch the back hexagon on the left hand to open.

  • While a user is targeted, tracking holograms will appear on them. Left set of buttons adjusts gauntlets, right set adjusts helmet, and center adjusts the harness.
  • The Match scale button sets the pilot to the same size as the target, Match Parent reparents the pilot to the target’s current space, and Force Parent reparents the target to the pilot’s space.
  • The Left and Right Tether buttons allow for remote target selection for the Tractor Tether hand transformation.

Quick Menu

Opened by touching one touchpad and clicking the other. Use the clicked touchpad to move the cursor, touch the other to select. Click again to go back to the main page.

Utility

Data Anchor

Anchors the main processor and Data Anchor so Protoflux and projectile templates don’t move with the Drone while unpacked

Legs

Toggles whether or not the legs should deploy while walking in normal gravity.

Retract Arms

Manually retracts arms into the torso.

Retract Screen

Manually retracts the screen into the head

Attach

Reparents self to a user (raycasted selection from left hand), or back to home slot if no one is in sight. The Drone will copy the host user’s RustyTalkingLights if applicable.

Clear Screen

Removes anything snapped to the screen’s surface, ex. pen strokes

Flashlight

Bitbot emits light from his eye. Light comes from Drone’s chest when Bitbot is retracted and eye while in Bitbot mode.

Modularity

Toggle

Toggles whether or not the Drone’s arms, hands, legs, feet, and head are grabbable by anyone. The screen is always grabbable by trusted users, the hands, arms, legs, and feet are grabbable by any trusted user except the pilot, and the head is only grabbable with modularity enabled.

Recall Parts

Any detached body parts are flown back to their sockets by plasma tethers.

Repopulate Parts

Automatically replenishes any missing screens, arms, hands, legs, feet, and/or the Alpha Bitbot

Eject

Forcibly releases parts from modular snappers and causes them to behave like projectiles

DRM

Activates Duplicate Rusty Mitigation to destroy all drone parts not connected to the unit

Bitbot

Return

Calls Bitbot back to the drone’s shoulder if he’s in camera mode

Hide

Retracts/deploys all currently held Bitbots

Get Core

Sends Bitbot off to get the power core

Audio

Toggles whether or not the Drone’s audio input and output are centered on Bitbot.

Cloud

Bitbot Tool

Spawns a Bitbot Multitool.

Bitbot Blueprinter

Spawns a Bitbot Blueprinter

Alpha Bitbot

Spawns an Alpha Bitbot

Hand

Spawns a Rusty Hand

Arm

Spawns a Rusty Arm

Power Core

Spawns a Rusty Power Core

Claw

Spawns a Rusty Claw

URL Setter

Spawns the cloud variable setter clipboard

Right Hand

Sword

Swinging into a user deals knockback

Shield

Blocks raycasts and has a character collider. Hold trigger to paint a barrier in the air.

Buster

Hold radial and move along the Gunshift to switch modes. Blaster mode pulses a laser shot. Thruster mode can be used to fly and has analog strength, full click both thrusters to boost. Repulsor mode applies instant knockback to characters in a shotgun-like cone. Charge mode can fire pellet projectiles or be held to accumulate a large blast. Beam mode fires an energy beam with analog strength, full click to overdrive.

Multitool

Protoflux and Developer tools, double press context button to switch modes. Hold left grip and double press context to switch between Pen and Material tools. Pen mode causes a color pallet to deploy on the opposite hand and uses the thumb as a size knob. Dequip the tool to revert as grip canceling is disabled for this feature.

Tether

Allows grabbing and throwing of users. Click trigger while pointing at someone and touching secondary to set them as the target. Hold trigger to pull them in and hold them in place.

Grapple

Click and hold trigger to fire the hook along the targeting laser. While attached to a point, the line keeps the pilot’s momentum around a point. Release trigger to recall the hook. Use forward/backward on the joystick to reel in/out the length of the line. Hold trigger at full strength to use auto reeling. Physically yank on the line to be pulled in that direction with a slight velocity cancel. Latching onto a user allows the G.R.A.P.P.L.E. to function like a spring attached to both parties.

Flashlight

Emits light from the palm

Left Hand

Identical to right hand

Modes

Rocket

Transforms drone into Rocket Mode. Steer with the joystick, pitch and roll via head movement. Left trigger to boost. Hold left trigger to steadily increase top speed. Right trigger to deploy belly-mounted minigun. Right grip to retract. Left trigger while touching right touchpad to deploy head guns, left grip to retract. Hold right context menu button for one second to emit a sky twinkle. Double jump to hotswap to Bike Mode.

Bike

Transforms drone into Bike Mode. Steer with the joystick, left trigger to boost. Double jump to hotswap to Rocket Mode.

Turret

Combine the power core, minigun, and both busters into a front mounted gatling gun with forcefield barricade. Hold right trigger to spin up and fire.

Compact

The drone folds up into its head. In walk mode, a tread deploys. Click left trigger to shrink to Bitbot Mode.

Head Guns

Deploys cranial blaster panels. Aim and shoot with left controller. Firing speed slows and sound changes in Bitbot Mode.

Missile Pods

Deploys shoulder mounted rocket launchers. Aim with the right hand. Touch left secondary and click trigger to lock target based on the left targeting laser. Hold left trigger to fire. Targeting a user with the left hand hologram menu with the M.I.S.S.I.L.E.S. deployed with lock onto them.

Railgun

Activates turret mode, head guns, and missile pods, then deploys the Rusty Particle Lance

Settings

Drone Power

Remotely shuts down all Alpha Drones in the area (Prime Unit only)

Parenting Bullets

Causes energy blasts from the Buster’s Blaster mode and the Minigun to parent themselves under the slot they hit, allowing for special interaction with certain objects.

Toolshelves

Toggles the Drone’s toolshelves on/off

Global UI

Toggles whether or not the HUD, Quick Menu, Emote Menu, default grab lasers, and Context Menu are visible to non-Pilot users.

Local Gravity

Toggles whether or not the drone respects the Local Gravity world variable.

Nametag

Manually toggles the nametag and icon badges


Emotes

Emote menu is opened by pressing either touchpad. No tool must be held in the clicked hand. Control the cursor with it and click again to toggle an emote. Click the center to reset them all. Touch the other touchpad while the menu is open to switch to the second set of options.

Up

Happy or Blissful

Up right

Blush or Loading

Brow raise or Closed

Down right

Sad or X Eyes

Down

Deadpan or AWOOGA Shatter

Down left

Angry or Reticle

Left

Wink or Heart Eyes

Up left

Wide eyes or Small eyes

Suit Mode

Use the right hand to high five someone while holding left grip and touching the left touchpad to engage.

  • Either the Pilot or the Wearer can hold both radial buttons to disengage.
  • The wearer gains control of all hand functionality, but the Pilot retains control of the transformations.
  • The HUD displays additional information: the Pilot’s audio waveform, and the speedometer is visible at low speeds.

Other

  • Bitbot’s screen is tappable
  • The Drone’s face screen is tappable and pulses a visual ping from the touched location
  • The screen display color reacts to the RustyTalkingLights variable
  • One Bitbot Multitool can idle at the right shoulder, and additional Bitbots will form a swarm behind the drone.
  • Entering broadcast mode in the Rusty Biomimicry Facility will display the Drone’s face on the hex panels.
  • Placing the screen on the face of a certain individual causes a unique effect.
  • Hands, arms, legs, feet, screen, Alpha Bitbot, and power core are fully modular and can be duplicated or deleted without permanent damage
  • Hand functionality can be used by anyone holding it.
  • Bitbot or the chest hexagon projects grab lasers when laser grabbing or when physical grabbing without a hand attached/deployed
  • Either antenna can be cranked like a lever for a funny slot machine effect
  • Legs will auto-deploy in alternate gravity